The Auraria Higher Education Center is seeking a sole source procurement for a virtual reality platform that provides immersive, story-based learning experiences. The platform should include custom courseware, classroom environment tools, and specialized VR delivery infrastructure to close student achievement gaps. The vendor should have a proprietary VR platform that utilizes a motion capture system and Inverse Kinematic Solver (IKS) for haptic-enabled, multi-user avatar rendering. The system should also integrate LTI 1.3 compliance for LMS-gradebook passback and deliver pedagogically-validated, cinematic content.
• The procurement is for a recurring term of 5 years, from 11/25 to 11/30.
• The estimated cost breakdown for the term is $2,000,000 for products and $1,750,000 for services.
• The funding source is college capital reserves, and the SBCCOE has approved CCD to move forward with pursuing a partnership.
• The vendor should provide a proprietary, one-of-a-kind educational VR platform that blends cinematic engagement and experiential pedagogy to deliver proven learning outcomes and student satisfaction.
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